Mines at 1xBet
1xBet runs Mines as one of its in-house instant-win titles, and unlike a lot of games in this genre, the numbers behind it are fully documented on the game’s own rules screen — an exact Mine Risk formula, a flat stated RTP, and no vague “up to X%” marketing language. Every figure and formula below is taken directly from that rules screen and cross-checked against the live multiplier sequence shown in the game client itself, not estimated or borrowed from a similar title.
How Mines Works
The board is a fixed 5×5 grid — 25 tiles total. Before betting, the player picks how many of those 25 tiles are mines, anywhere from 2 to 24. Everything else is a gem. The rule that decides the entire risk profile of a round is simple: more mines means fewer gems on the board, which means a higher multiplier per successful click but a shrinking pool of safe tiles to find them in.
A live example from the game screen at the standard 3-mine setting: 22 gems, 3 mines, 0 of 25 tiles opened, and a starting Mine Risk of 12.0% — a figure that updates after every single tile, covered in full below.

Mines at 1xBet Interface
Placing a Bet
- Enter a bet amount in the Bet field (the interface also offers MIN and MAX shortcuts).
- Choose the number of mines, either through the quick-select buttons (3, 5, 10, 20) or by adjusting the counter directly to any value from 2 to 24.
- Press Bet. Before the first tile is opened, the round can still be cancelled — the Cancel option is only available at this pre-reveal stage, not once a tile has been picked.
Gameplay and Cash Out
Each tile opened without hitting a mine reveals a gem and raises the current payout multiplier. Hit a mine, and the bet is lost outright — there’s no partial return.
- Win amount = current multiplier × bet amount.
- The payout is rounded down to two decimal places according to the currency’s precision — a detail worth knowing since it means the displayed multiplier is never rounded in the player’s favor.
- Cash Out becomes available the moment the first gem is found, and can be pressed at any point after that to lock in the current multiplier.
- If every gem on the board is found, Cash Out triggers automatically — there’s no scenario where a fully cleared board is left unclaimed.
- One additional safeguard: if the potential win on the next pick would exceed the site’s payout limits, the game force-cashes-out automatically so the win is still paid rather than blocked.
The Mine Risk Formula — Reading Your Odds Before Every Click
The rules screen states the formula directly:
Mine Risk = Number of mines ÷ (All tiles − Opened tiles) × 100%
This is just the probability that the next specific click hits a mine, given how many tiles are left unopened. At 3 mines and zero tiles opened: 3 ÷ (25 − 0) × 100% = 12.0% — matching the live figure shown in the game screen exactly. The number rises with every gem found, because the mine count stays fixed while the pool of remaining tiles shrinks:
| Tiles opened | Tiles remaining | Mine Risk (3 mines) |
|---|---|---|
| 0 | 25 | 12.0% |
| 1 | 24 | 12.5% |
| 2 | 23 | 13.0% |
| 3 | 22 | 13.6% |
| 4 | 21 | 14.3% |
| 5 | 20 | 15.0% |
| 6 | 19 | 15.8% |
| 7 | 18 | 16.7% |
The practical read: risk never resets or improves as a round goes on — it only ever climbs, tile by tile, regardless of how lucky the run has felt so far.

Mines Settings
Verifying the RTP: Fair Odds vs. the Actual Displayed Multipliers
The rules screen states a flat 98.00% RTP. That claim can actually be checked directly, using the live multiplier sequence shown in the game at the 3-mine setting: x1.11, x1.27, x1.46, x1.69, x1.97, x2.32, x2.76 for the first seven gems found.
The fair multiplier — the payout that would exactly match the true odds with zero house edge — is simply 1 ÷ (probability of surviving that many picks). With 3 mines and 22 gems on a 25-tile board, that probability compounds down with every click (22/25, then ×21/24, then ×20/23, and so on). Working that out and comparing it to the actual displayed multiplier at each step:
| Gems found | Fair multiplier (0% edge) | Actual displayed multiplier | Implied RTP |
|---|---|---|---|
| 1 | 1.136 | 1.11 | 97.7% |
| 2 | 1.299 | 1.27 | 97.8% |
| 3 | 1.494 | 1.46 | 97.8% |
| 4 | 1.729 | 1.69 | 97.7% |
| 5 | 2.018 | 1.97 | 97.6% |
| 6 | 2.374 | 2.32 | 97.7% |
| 7 | 2.819 | 2.76 | 97.9% |
Every single step lands within a narrow 97.6%–97.9% band — close enough to the stated 98.00% RTP that the gap is fully explained by the two-decimal rounding the rules screen already discloses. That’s a meaningful confirmation: the displayed multiplier sequence isn’t marketing dressing on top of a different real number — it’s mathematically consistent with the RTP the operator actually states, at every single step of a round, not just in aggregate.
For context on where that sits industry-wide: Mines-style games generally run RTP in the mid-to-high nineties, with Spribe’s version typically advertised around 97% and SmartSoft commonly sitting near 96%, while a handful of Galaxsys-built variants under different branding push as high as 98.89%. A flat, verifiable 98.00% puts this version of Mines toward the upper end of that range rather than the middle.
How Mine Count Changes the Math
Because the RTP is fixed rather than scaling with the mine count, changing the number of mines doesn’t change the long-run edge — it changes variance. Fewer mines means the multiplier climbs slowly but the odds of surviving each click stay high for longer; more mines means each click pays off faster but the chance of hitting a mine on any given tile rises immediately.
- Low mine count (2–5): small, frequent multiplier gains; Mine Risk stays under 20% for most of a typical session; suited to players who want to bank steady, modest wins rather than chase a single large multiplier.
- Mid mine count (10–15): noticeably steeper multiplier growth per gem; Mine Risk crosses 40–50% within the first handful of clicks; a genuine middle ground between speed and survivability.
- High mine count (20–24): the multiplier can jump sharply on even the first couple of gems, but with only 1–5 gems left on the entire board, Mine Risk is already extreme from the very first click and only gets worse from there.
None of these change the theoretical 98.00% return over the long run — they only change how that return is distributed between many small wins and a few large ones.
Autoplay
Auto mode lets the game play a pre-set strategy without manual input each round: the number of tiles to open, mine count, bet size, and total number of rounds are all configurable in advance, along with rules for what happens after a win or a loss (increase the bet by a set percentage, or reset it to the default amount). Additional stop conditions can be set to halt the sequence automatically once total winnings or total losses cross a specified threshold, and the whole sequence can be interrupted manually at any time with the Stop button.
Settings, Limits, and Bet History
The gear icon opens a settings panel showing the exact bet and payout limits in effect, plus a toggle for in-game sound. Below the board, a three-tab panel tracks activity in real time:
- Live Bets — the latest bets placed by all players
- Top Bets — the largest wins across all players in the past 24 hours
- My Bets — a personal history of recent rounds
Disconnection Policy
Two scenarios are covered explicitly in the rules, and both favor the player over the possibility of a disputed round:
- If a bet is submitted after the connection has already dropped, it never reaches the server — no funds are deducted and no round starts, avoiding the classic “did my bet actually go through” problem.
- If the connection drops mid-round, the game state is preserved server-side, and play resumes exactly where it left off once the connection is restored — an already-revealed board isn’t reset or forfeited by a dropped connection.

Win at Mines at 1xBet
Getting Started
Mines is available directly through the casino section, with the same account and balance covering every other game and sport on the site. Registration takes only a couple of minutes, and the game runs identically through the Android and iOS apps as it does on desktop.
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Aiden Brooks 
